About
I'm Tony, a fourth year undergraduate student at the University of Pennsylvania, pursuing a Bachelor's in Computer Engineering and an accelerated Master's in Computer Graphics and Game Technology, both expected in May 2027. I specialize in GPU programming, real-time rendering, and graphics systems.
This summer I was a UI Rendering GPU Software Engineer Intern at Apple, working on developer tooling for Core Animation and fixing system UI rendering bugs through the iOS and macOS 27 betas.
I'm seeking 2027 new grad full-time positions in computer graphics, rendering engineering, and GPU software. My work spans path tracers in CUDA and Vulkan built on recent SIGGRAPH research, real-time renderers in WebGPU and Vulkan, animation tooling in Maya, and games in Unreal Engine and Unity.
Feel free to contact me for opportunities or collaboration!
Programming
C++, Objective-C, CUDA, MSL, GLSL, WGSL, Slang, SwiftUI, TypeScript, C#, Python, Bash
Graphics & Rendering
Core Animation, UI Compositing, GPU Profiling, Path Tracing, Deferred Rendering, PBR
Tools & APIs
Metal, Vulkan, WebGPU, OpenGL, Nvidia Nsight, Xcode, Unreal Engine, Unity, Maya, Claude Code