Mini Minecraft
A voxel engine with infinite procedural worlds
C++, OpenGL, Qt, GLSL · Oct – Dec 2024
- 1M+ blocks of infinite procedural world
- 60+ FPS while the world generates
- 5 biomes from Perlin noise
A fully-featured voxel game engine built in C++ with OpenGL, generating infinite procedural worlds with 1M+ blocks while maintaining 60+ FPS.
- Procedural terrain from Perlin noise across 5 distinct biomes
- Post-processing effects, and dual physics simulation with gravity and buoyancy
- Chunk-based world management with frustum culling