Tony Yiding Tian

Mini Minecraft

A voxel engine with infinite procedural worlds

C++, OpenGL, Qt, GLSL · Oct – Dec 2024

Procedural voxel terrain: stone cliffs, blocky trees and a desert with cacti

A fully-featured voxel game engine built in C++ with OpenGL, generating infinite procedural worlds with 1M+ blocks while maintaining 60+ FPS.

Watch demo

[email protected] · LinkedIn · GitHub · Resume