Tony Yiding Tian

Vulkan Grass Renderer

A million blades of grass, simulated and culled on the GPU

Vulkan, GLSL, C++ · Oct – Nov 2025

A dense field of grass blades bending in the wind under a pale sky

Real-time grass in Vulkan: up to 1 million physically animated blades at interactive frame rates, using compute and tessellation pipelines.

GitHub

[email protected] · LinkedIn · GitHub · Resume